Skate preview: I’m sold on the skating, but the free to play ambitions have me worried about the missions

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Skate is a game that – as the head of creative at Full Circle, Jeff Seamster puts it – “was commented into existence.”

After five hours spent skating through the streets of San Vansterdam I’m happy to say that skating in Skate feels brilliant, but I’m not entirely sold on its free-to-play ambitions and mission structure just yet.

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